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Himanshu Nag
Himanshu Nag

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Jun 16, 2021

Future of Game Engines

Battle for the title of “Best Game Engine” Game Engines companies have never been competitive with each other in the past, the reason being the tag “Proprietary”. Game Engines could showcase their feature and efficiency just for the sake of promoting their games. This non-competitive environment continued until Unity made its presence in the market. Back in the…

Unreal

3 min read

Future of Game Engines
Future of Game Engines

May 22, 2021

Coroutines in Unity

Introduction A Coroutine is a function that is capable of waiting and timing its process and pausing it entirely. Coroutines work with a special yield statement that returns the code execution out of the function, then when the functions continue, executions begin again right from where it left off. Getting Started Declare Coroutine Coroutines in…

Coroutine

2 min read

Coroutines in Unity
Coroutines in Unity

May 22, 2021

Delegates In Unity

Introduction Delegate is a container for a function that can be used as a variable. Delegate helps in making code modular and efficient. It works like a subscription-based service, where the passed method gets called when subscribed and vice versa. There are two types of Delegates Single-Cast Delegate — can hold…

Unity

2 min read

Delegates In Unity
Delegates In Unity
Himanshu Nag

Himanshu Nag

Senior XR Developer & Analyst @ TCS

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